A New Reality: Immersive Learning in Construction
A CITB Research Report on Productivity and Future Skills
"The impact of immersive learning could be huge for trainers, learners and the industry. It won't take over from people-led training but it will support it to become even better. There needs to be a plan and there need sto be standards and leadership."Dr Frédéric Bosche, Heriot-Watt University.
'Immersive learning allows students to be fully involved in an interactive, digital environment. It means for example that trainees can practice crane manouevres, scale wind turbines or visualise the 3D build of a skyscraper without leaving the classroom.' 'For employers, immersive learning can produce more 'work-ready' and able employees, be cost effect and help reduce the skills shortage by attracting more young people to construction.'
'This report showcases best-practice in the adoption of immersive learning and highlights the need to encourage take-up, standardise approaches and collaboration between sectors such as gaming to develop successful applications.' It includes the work from Dr Bosches lab and of others at Heriot-Watt in developing a series of VR games and experiences such as working from height, work that may be of interest to the energy sector.
Download the report here
Find out more about the work at Heriot-Watt here
Image copyright Cyberbuild.
Dr Fred Bosche